![]() Then you have the “adventuring day”, which is directly tied to building encounters (combat or non-combat) using experience points (or xp converted to challenge rating) and how that interacts with the mechanics of short rests and a long rest. You have an in game day, which is literally sun up to sun down, 24 hours, etc. I have never used the adventuring day as an actual in game day, as in sun up to sun down. ![]() of the DMG talks about creating encounters based on desired encounter difficulty and character level. Of the DMG talks about the adventuring day, experience points, and number of encounters expected in an typical day.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |