![]() ![]() Use page flipping in windowed mode when possible: On Hardware accelerated lines support: Quadro boards only Amount of system memory for PCI textures (MB): 1 (My GeForce2 supports AGP texturing)ĭisable Quadro specific features and driver optimisation: Off Disable support for enhanced CPU instruction sets: Off Enable GL_SGIS_MULTITEXTURE in 16-bit modes: Off Hardware acceleration mode: Max acceleration mode Default degree of anisortopy: level 1 (off) Force fast GL_LINEAR_MIPMAP_LINEAR filtering: Off Default bit depth for textures: 32 bits per pixel Syncronisation with vertical retrace: Off by default Force anti-aliasing in all Direct3D applications: Show nVidia logo when running Direct3D applications: Off Degree of anisortopy: determined by Direct3D application Texel origin adjustment: 3 Enable 8-bit palettised textures: Off (I play FF7 which needs this off) Amount of system memory for PCI textures (MB): 0 (My GeForce2 supports AGP Texturing) Syncronisation with vertical retrace: Auto Limit the maximum number of queued blits to the frame buffer: Off Enable wait after blit when DDBLT_WAIT flag is specified: Off ![]() W-buffer in 16-bit modes: 16-bit fixed point Z-buffer validation method: Always Enable W-buffer: On The most popularĪuthor of plugins is Pete Burnert. Tips for other uses.ĮPSXe uses plugins by the PSEmu standard.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |